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Two studies evaluated gamification interventions, and the remaining evaluated serious gaming interventions.
Quality of evidence was downgraded due to the imprecision, inconsistency, and limitations of the study.
Limoges, France: Questions Théoriques; 2012.
From Videogame to Serious Game: the concept of Serious diverting and Serious Modding.
There was also evidence of a small-to-large magnitude of effect from 10 studies for improved skills compared with traditional learning.